i = i + 20 
If i > 360 
i = 0 
EndIf 
ScanRadar(i) 

;------------------------------- 
If BulletBonus <> 0 
If bul_b% = 0 
bul_b% = BulletBonus 
EndIf 
EndIf 
;------------------------------- 
If RocketBonus <> 0 
If roc_b% = 0 
roc_b% = RocketBonus 
EndIf 
EndIf 
;------------------------------- 
If RepairBonus <> 0 
If rep_b% = 0 
rep_b% = RepairBonus 
EndIf 
EndIf 

;------------------------------- 
If Bullets < 10 ;      
If bul_b% <> 0 ;      
TurnCorpus = DeltaYaw ( Corpus , bul_b% ) ;     
EndIf 
EndIf 
;------------------------------- 
If Rockets = 0 ;      
If roc_b% <> 0 
TurnCorpus = DeltaYaw ( Corpus ,roc_b% ) 
EndIf 
EndIf 
;------------------------------- 
If MyLives < 5 ;      
If rep_b% <> 0 
TurnCorpus = DeltaYaw ( Corpus , rep_b% ) 
EndIf 
EndIf 


If Enemy <> 0 ;     
If target% = 0 ;      0 
target% = Enemy ;     
EndIf 
EndIf 

If target <> 0 
dist_t = EntityDistance ( Corpus , target ) 
ppr = dist_t# / 800 
TurnTurret = DeltaYaw ( Turret , target ) 
If abs ( TurnTurret ) < 10 
TurnGun = DeltaPitch ( Gun , target ) - ppr 
If abs ( TurnGun ) < 2 
Fire1 = 1 
EndIf 
EndIf 

If rockets > 0 
If dist_t > 500 
TurnCorpus = DeltaYaw ( Corpus , target ) 
EndIf 
EndIf 

If dist_t < 600 
Fire2 = 1 
EndIf 
EndIf 

ScanRadar ( CorpusYaw ) ;  corpusyaw          
If ( Obstacle > 0 ) And ( Obstacle < 400 ) ;  obstacle    ,    
turn_c = 20 ;        40 ,    
oba = ObsAngle ;   oba        
EndIf 
;----------------------  
If turn_c > 0 ;    0 
turn_c = turn_c - 1 ;   
TurnCorpus = oba ;          
EndIf 

move=1 ;   
;--------------------------------- 
If CollidedObstacle<>0 
If (turn_b1 = 0) And (turn_b2 = 0) 
turn_b1 = 60 
EndIf 
EndIf 

If turn_b1 > 0 
turn_b1 = turn_b1 - 1 
If turn_b1 = 0 
turn_b2 = 50 
EndIf 
Move = -1 
If turn_b1 < 40 
TurnCorpus = -1 
EndIf 
EndIf 

If turn_b2 > 0 
turn_b2 = turn_b2 - 1 
Move = 1 
TurnCorpus = 1 
EndIf 
;================================ 

